<h1>Zimmerman, Daniel Marc</h1>
<h2>Combined from <a href="https://authors.library.caltech.edu">CaltechAUTHORS</a></h2>
<ul>
<li>Zimmerman, Daniel M. and Chandy, K. Mani (2006) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20110222-093942206">Snapshot Processing in Streaming Environments</a>; ISBN 978-1-4244-0343-1; 2006 7th IEEE/ACM International Conference on Grid Computing; 319-320; <a href="https://doi.org/10.1109/ICGRID.2006.311038">10.1109/ICGRID.2006.311038</a></li>
<li>Chandy, K. Mani and Tian, Lu, el al. (2006) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20110214-130828975">Enterprise Computing Systems as Information Factories</a>; ISBN 0-7695-2558-X; 10th IEEE International Enterprise Distributed Object Computing Conference proceedings; 427-432; <a href="https://doi.org/10.1109/EDOC.2006.24">10.1109/EDOC.2006.24</a></li>
<li>Granicz, Adam and Zimmerman, Daniel M., el al. (2003) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20190823-105107663">Rewriting UNITY</a>; ISBN 9783540402541; Rewriting Techniques and Applications; 138-147; <a href="https://doi.org/10.1007/3-540-44881-0_11">10.1007/3-540-44881-0_11</a></li>
<li>Zimmerman, Daniel M. (2001) <a href="https://resolver.caltech.edu/CaltechCSTR:2001.006">Dynamic UNITY</a>; <a href="https://doi.org/10.7907/Z9Q23X7V">10.7907/Z9Q23X7V</a></li>
<li>Zimmerman, Daniel M. (1998) <a href="https://resolver.caltech.edu/CaltechCSTR:1998.cs-tr-98-09">A Preliminary Investigation into Dynamic Distributed Workflow</a>; <a href="https://doi.org/10.7907/Z9Z31WP1">10.7907/Z9Z31WP1</a></li>
<li>Chandy, K. Mani and Kiniry, Joseph, el al. (1997) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20140701-112530382">Webs of Archived Distributed Computations for Asynchronous Collaboration</a>; Journal of Supercomputing; Vol. 11; No. 2; 101-118; <a href="https://doi.org/10.1023/A:1007903821879">10.1023/A:1007903821879</a></li>
<li>Zimmerman, Daniel M. and Rothstein, Brian, el al. (1997) <a href="https://resolver.caltech.edu/CaltechCSTR:1997.cs-tr-97-16">Constructing Client-Server Multi-Player Asynchronous Networked Games Using a Single-Computer Model</a>; <a href="https://doi.org/10.7907/Z9GX48K9">10.7907/Z9GX48K9</a></li>
<li>Chandy, K. Mani and Rifkin, Adam, el al. (1997) <a href="https://resolver.caltech.edu/CaltechCSTR:1997.cs-tr-97-10">Webs of Archived Distributed Computations for Asynchronous Collaboration</a>; <a href="https://doi.org/10.7907/Z9R78C75">10.7907/Z9R78C75</a></li>
<li>Chandy, K. Mani and Kiniry, Joseph, el al. (1997) <a href="https://resolver.caltech.edu/CaltechCSTR:1997.cs-tr-97-07">A Framework for Structured Distributed Object Computing</a>; <a href="https://doi.org/10.7907/Z9JQ0Z2W">10.7907/Z9JQ0Z2W</a></li>
</ul>