<h1>Schroeder, Peter</h1> <h2>Monograph from <a href="https://authors.library.caltech.edu">CaltechAUTHORS</a></h2> <ul> <li>Schkolne, Steven and Ishii, Hiroshi, el al. (2003) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230210-153275000.2">Tangible + Virtual = A Flexible 3D Interface for Spatial Construction Applied to DNA</a></li> <li>Oswald, Peter and Schröder, Peter (2003) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230210-191814502">Composite primal/dual √3-subdivision schemes</a></li> <li>Bolz, Jeff and Farmer, Ian, el al. (2003) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230209-232912684">Sparse Matrix Solvers on the GPU: Conjugate Gradients and Multigrid</a></li> <li>Schkolne, Steven and Schröder, Peter (2002) <a href="https://resolver.caltech.edu/CaltechCSTR:2002.005">Assembling and Rearranging Digital Objects in Physical Space with Tongs, a Gluegun, and a Lightsaber</a>; <a href="https://doi.org/10.7907/Z9PC30C8">10.7907/Z9PC30C8</a></li> <li>Schröder, Peter (2002) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230210-215324263">Subdivision as a Fundamental Building Block of Digital Geometry Processing Algorithms</a></li> <li>Grinspun, Eitan and Krysl, Petr, el al. (2002) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230210-220110128">CHARMS: A Simple Framework for Adaptive Simulation</a></li> <li>Meyer, Mark and Desbrun, Mathieu, el al. (2002) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230210-221150053">Discrete Differential-Geometry Operators for Triangulated 2-Manifolds</a></li> <li>Khodakovsky, Andrei and Alliez, Pierre, el al. (2002) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230210-221859753">Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes</a></li> <li>Hormann, Kai and Spinello, Salvatore, el al. (2002) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230209-232128443">C¹-continuous Terrain Reconstruction from Sparse Contours</a></li> <li>Grinspun, Eitan and Schröder, Peter (2001) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230210-224940391">Normal Bounds for Subdivision-Surface Interference Detection</a></li> <li>Litke, Nathan and Levin, Adi, el al. (2001) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230210-222759443">Fitting Subdivision Surfaces</a></li> <li>Schröder, P. (2001) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20230210-184408242">Subdivision, multiresolution and the construction of scalable algorithms in computer graphics</a></li> <li>Schkolne, Steven and Schröder, Peter (1999) <a href="https://resolver.caltech.edu/CaltechCSTR:1999.cs-tr-99-03">Surface Drawing</a>; <a href="https://doi.org/10.7907/Z97H1GKB">10.7907/Z97H1GKB</a></li> <li>Zorin, Denis and Schröder, Peter, el al. (1996) <a href="https://resolver.caltech.edu/CaltechCSTR:1996.cs-tr-96-06">Interpolating Subdivision for Meshes of Arbitary Topology</a>; <a href="https://doi.org/10.7907/Z93B5X5W">10.7907/Z93B5X5W</a></li> </ul>