<h1>Goldsmith, Jeff</h1>
<h2>Combined from <a href="https://authors.library.caltech.edu">CaltechAUTHORS</a></h2>
<ul>
<li>Goldsmith, Jeff (1994) <a href="https://resolver.caltech.edu/CaltechCSTR:1994.cs-tr-94-18">Optimized Computer-Generated Motions for Animation</a>; <a href="https://doi.org/10.7907/Z9DB7ZVT">10.7907/Z9DB7ZVT</a></li>
<li>Goldsmith, Jeff and Barr, Alan H. (1993) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20151027-151330874">Applying Constrained Optimization to Computer Graphics</a>; SMPTE Journal; Vol. 102; No. 10; 910-912; <a href="https://doi.org/10.5594/J15888">10.5594/J15888</a></li>
<li>Salmon, John and Goldsmith, Jeff (1988) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20161213-173725503">A Hypercube Ray-tracer</a>; ISBN 0-89791-278-0; C3P Proceedings of the third conference on Hypercube concurrent computers and applications; 1194-1206; <a href="https://doi.org/10.1145/63047.63073">10.1145/63047.63073</a></li>
<li>Goldsmith, Jeffrey and Salmon, John (1987) <a href="https://resolver.caltech.edu/CaltechAUTHORS:20170718-155605061">Automatic Creation of Object Hierarchies for Ray Tracing</a>; IEEE Computer Graphics and Applications; Vol. 7; No. 5; 14-20; <a href="https://doi.org/10.1109/MCG.1987.276983">10.1109/MCG.1987.276983</a></li>
</ul>